I've been shooting particles along random directions on a G4Polyhedra (hexagon section) : in some cases, the particles fail to find an intersection with the faces and DistanceToOut() returns kInfinity. From then on, the behaviour of the particle becomes erratic, often jumping several meters away (out of the World volume) and causing the simulation to crash. When this happenned, an intersection could be found by slightly rotating the particle direction (a few millidegrees). I guessed the particles where missing the faces because they were going into cracks between the polyhedra faces (but I may be utterly wrong). This problem was found an a Mac under the OS Darwin, with G4.5.2+CLHEP1.8, with optimised compilation. I know there is theoretically no support for this platform, but in case... Note that I've repeated this test on a Linux workstation (RH 8.0/gcc3.2): this problem was also present for G4.4.1+CLHEP1.7.5, but it disappeared with the G4.5.X+CLHEP1.8 series. Best regards, Daniel Strul
Thanks to Daniel Strul for supplied a working application demonstrating the bug. This is greatly appreciated. This problem was traced to a bug in G4PolyhedraSide, in which a particle could leak out the exact center of a facet of a polyhedra in which the inner radius is zero. A fix has been implemented and committed to cvs (G4PolyhedraSide.cc revision 1.7).