apply counter in G4CascadeInterface.cc: .... G4int counter = 0; G4int countCut = 1000; if (G4int(theNucleusA) == 1) { do { counter++; if(counter>countCut) break; targetH = new G4InuclElementaryParticle(targetMomentum, 1); output = collider->collide(bullet, targetH); } while(output.getOutgoingParticles().size()+output.getNucleiFragments().size() < 2.5); sumBaryon += 1; std::vector<G4double> bmom = bullet->getMomentum(); eInit = sqrt(bmom[0] * bmom[0]); std::vector<G4double> tmom = targetH->getMomentum(); eInit += sqrt(tmom[0] * tmom[0]); if (verboseLevel > 2) { G4cout << "Target: " << G4endl; targetH->printParticle(); } } else { do { counter++; if(counter>countCut) break; output = collider->collide(bullet, target ); } while( output.getOutgoingParticles().size()+output.getNucleiFragments().size() < 2.5 && output.getOutgoingParticles().begin()->type()==bullet->type() ); } ....
Thank yuo for filing the report. Question to Aatos: Is this problem also resolev in your new commit? Many greetings, Hans-Peter.
Latest Geant4 6.0 release fixes this problem. (G4CascadeInterface is fixed)