| Summary: | Bug in G4Ions::FloatLevelBase(G4int flbIdx) | ||
|---|---|---|---|
| Product: | Geant4 | Reporter: | pldrouin |
| Component: | particles | Assignee: | asai |
| Status: | RESOLVED FIXED | ||
| Severity: | major | CC: | asai |
| Priority: | P4 | ||
| Version: | 10.3 | ||
| Hardware: | All | ||
| OS: | All | ||
Thank you for reporting this issue. We will fix it. The fix will be included in the next patch release. Kind regards, Makoto |
The order of the floating levels is wrong in G4Ions::FloatLevelBase(G4int flbIdx). X, Y and Z should come before U, V, W, similarly to G4Ions::FloatLevelBaseChar(G4Ions::G4FloatLevelBase flb): inline G4Ions::G4FloatLevelBase G4Ions::FloatLevelBase(G4int flbIdx) { static G4Ions::G4FloatLevelBase flb[] = { noFloat, plusU, plusV, plusW, plusX, plusY, plusZ, plusR, plusS, plusT, plusA, plusB, plusC, plusD, plusE }; return flb[flbIdx]; } inline char G4Ions::FloatLevelBaseChar(G4Ions::G4FloatLevelBase flb) { static char flbChar[] = {'\0','X','Y','Z','U','V','W', 'R','S','T','A','B','C','D','E'}; return flbChar[static_cast<G4int>(flb)]; }