| Summary: | checkoverlaps in G4PVParameterised / potential bug | ||
|---|---|---|---|
| Product: | Geant4 | Reporter: | Evaristo Cisbani <evaristo.cisbani> |
| Component: | geometry/volumes | Assignee: | Gabriele Cosmo <Gabriele.Cosmo> |
| Status: | RESOLVED FIXED | ||
| Severity: | minor | ||
| Priority: | P5 | ||
| Version: | 9.2 | ||
| Hardware: | All | ||
| OS: | All | ||
|
Description
Evaristo Cisbani
2009-09-18 12:24:06 CEST
Thanks for reporting this. The fix has been now introduced in the development tree and will be included in a future patch or release. The correct fix is actually the following, adopt:
G4ThreeVector md = Td.Inverse().TransformPoint(*pos);
in place of:
G4ThreeVector md = Td.Invert().TransformPoint(*pos);
|